![]() #YEP BATTLE ENGINE CORE FREE#Place the Weak and Break popup images in the locations show above or feel free to save this one and use it for your game, too. If you don't change the cell settings in the plugin parameters, it will look something like this: Your damage sheet in your img/system/ folder is split up into 10 columns and 5 rows evenly. You will have to modify the damage graphic to add the Break popup. Instructions will be explained below.īreak Popup: A new popup is added so that when a certain state with the notetag is added to a battler, the Break Popup appears. You will have to modify your damage graphic to add the Weak popup. Weak Popup: A new popup is added so that when an elemental weakness is hit, this popup will appear to inform the player. You can change the color used depending on the values you insert. Please read the following to learn more about this plugin's features:Ĭolored Popups: You can change the color of popups that appear if a battler takes HP damage while it is affected by a state with the notetag. These new features include colored damage popups and two new popups: Weak and Break, buff and debuff turn stacking, buff and debuff maximum turn control, state maximum turn control, follow up skill actions, extra skill lists, and many unique notetag effects. This is a RPG Maker MV plugin that adds many new features to battle. For example, if the amount of time you’ve set in the Battle Engine Core for the states to tick down is 100, at the start of battle, all passive states will be reset to 100 and must reach 0 before the regeneration effects trigger.Note: This plugin is a part of the OctoPack Battler plugin set. Please keep in mind if you purchase this plugin, it will not deduct the price from the OctoPack Battler Sample Project if you wish to buy it later. If a battler has passive states, that battler’s regeneration effects will reset at the start of each battle and clear itself at the end of battle. If a state has been reapplied, the regeneration counter will also be reset as to synchronize with the state’s turn counter. Lunatic Mode Regenerate effects from the Buffs & States Core plugin will also function off of a periodic timed system as opposed to a regular per actor turn system. 这意味着如果Harold处于低回复状态,50刻后,将会为高回复状态。他并不是同时回复,而是单独计算低回复和高回复įor states that do not function off a Turn End system but still utilize regeneration effects, those effects will also work off a tick-based manner. Instead, he will regenerate individually for both Low Healing Regen and High Healing Regen. This means that if Harold receives Low Healing Regen, then 50 ticks later, receives High Healing Regen, Harold does not regenerate HP at the same time. Active Turn Battle or Charge Turn Battle), this will automatically set your states for Turn End timings to use a Time Based system, but in turn, causes regeneration effects to occur individually. 这个插件需要YEP_BattleEngineCore.js和YEP_BuffsStatesCore.js插件,确保它放在他们两个下面įor those running a Tick-Based Battle System with the Battle Engine Core (ie. Make sure this plugin is located under both of the listed plugins in the plugin list. This plugin requires YEP_BattleEngineCore.js and YEP_BuffsStatesCore.js. ![]()
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